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1. Weapon info? - in Ships and Modules [original thread]
Target at less than Optimal = ~100% accuracy. Target at exactly Optimal + Falloff = ~50% accuracy. Target at or beyond Optimal + (Falloff * 2) = 0% accuracy. Accuracy through fall off increases or decreases with range. Weapons also have trackin...
- by Selena Dimeling - at 2007.10.24 11:55:00
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2. Why isn't the Caladari community up in arms like the Amarr? - in Ships and Modules [original thread]
The Caldari Community at large doesn't care, because of a few reasons. A) We are KING of PVE, which is where the ISK is at. B) Our ships are good enough, and infact fill niches in fleets very well. C) Our skill set allows up to respec to Gallent ...
- by Selena Dimeling - at 2007.10.24 10:13:00
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3. Skills recommended? - in Skill Discussions [original thread]
Indeed. Learnings are optional. (Handy, but they won't enable you to do things, only allow you to enable things a bit faster.) Two things you should get to at least 3 ASAP are Engineering & Electronics . And you'll want them to 5 at your earl...
- by Selena Dimeling - at 2007.10.24 07:23:00
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4. 0.0 Hulk 'Perfect Miner' Compromise - in Ships and Modules [original thread]
Originally by: Dooogie I think the ship is left behind big time no new slots or anything, been downgraded to much, you can get them for 90mill now come on this is the cream of cream ship, going down hill big time wake up everyone, get this...
- by Selena Dimeling - at 2007.10.21 16:07:00
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5. Ice Harvester Upgrade II - in Ships and Modules [original thread]
Originally by: Gor Kraon You could try a slot 10, 'Highwall' HY-*, implant gives a reduction to CPU penalty on upgrades (but you probably have a slot 10 implant already) or slot 6, 'Gypsy' KMB-*, implant that adds CPU. To follow on what...
- by Selena Dimeling - at 2007.09.01 07:26:00
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6. Module compression is not necessary - in Science and Industry [original thread]
Honestly, it looks like a collective nerf to Blob-Fleet Warfare, the increasing overabundance of capitalships, and the independance of 0.0 'markets.' 20% nerf to refines of the high compression modules for low ends, means either 20% less ships ma...
- by Selena Dimeling - at 2007.09.01 07:03:00
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7. Are T2 mining crystals worth using in hisec? - in Science and Industry [original thread]
Originally by: Blind Dance @ the previous post... T2 Crystals are nothing to do with time, they increase yield. Wow, just when I thought I wouldn't find a statement worse than "Exactly the same isn't balanced." If something increases y...
- by Selena Dimeling - at 2007.08.30 06:20:00
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8. Advantages to container mining? - in Science and Industry [original thread]
For comparison, my Badger 2, with 3 levels into Cal.Indy and 3 Expanded Cargohold 2's hold approximately 12.5k. Around 16.1k when filled with 4 Giant Secure Containers ____________________ Skill Showroom
- by Selena Dimeling - at 2007.08.30 06:15:00
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9. What proportion do you have in Spaceship Command and Gunnery/Missiles? - in Skill Discussions [original thread]
Honestly, most of my SP are in Engineering & Industry (~1.7m ea.) With 3.4m in Spaceship Command, mainly thanks to Battlecruiser & Mining Barge 5. I've got 0.99m into Gunnery, due to AWU, and my original goal being the Rohk. Got 0.42m into MLO d...
- by Selena Dimeling - at 2007.08.29 09:37:00
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10. Weapon Comparisons. - in Ships and Modules [original thread]
Originally by: Leandro Salazar Which is another reason why comparing just raw weapon values is not very fruitful. Again, very true. Was just bored, and it seemed like a good idea. That's a whole new boredom project right there though. ...
- by Selena Dimeling - at 2007.08.28 11:01:00
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11. Weapon Comparisons. - in Ships and Modules [original thread]
Originally by: Apertotes so, with maxed skills, out of 8 large weapons, projectiles are the first and third from the bottom, speaking about DPS. which is further decreased when fighting on falloff due to their pityful optimal. Seems tha...
- by Selena Dimeling - at 2007.08.28 10:22:00
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12. Weapon Comparisons. - in Ships and Modules [original thread]
Originally by: Leandro Salazar So for practical purposes, using the high damage ammo is the only valid approach imho. True enough. Like I said, it already had it's fair share of short comings. I could just plug the new damages into the...
- by Selena Dimeling - at 2007.08.28 10:11:00
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13. Weapon Comparisons. - in Ships and Modules [original thread]
Originally by: Leandro Salazar Quote: I also used the ammo that was completely neutral to range. (Lead, Dep.Uranium, & Standard) This is why missiles come off way too favorable in this comparison. For a more viable list, you shou...
- by Selena Dimeling - at 2007.08.28 09:23:00
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14. Weapon Comparisons. - in Ships and Modules [original thread]
Originally by: Apertotes i find quite significant that large autocannons does less dps than large beams. Still, there is something strange, i think that missiles DPS is way too high. are you sure you did the calculations right? Other ...
- by Selena Dimeling - at 2007.08.28 09:10:00
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15. Weapon Comparisons. - in Ships and Modules [original thread]
Well, I got bored and punched up a large list in Excel. Since missiles only have one "size" within a size class, I used the largest tech II module of a size class. I also used the ammo that was completely neutral to range. (Lead, Dep.Uranium, & St...
- by Selena Dimeling - at 2007.08.28 06:30:00
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16. Transversal Speed .... ??? - in EVE General Discussion [original thread]
... Basically, it's their movement in an orbiting fashion. To make it more advanced, it's their movement in the X-Y plane as compared to you. Range from you being Z of the 3d plane. (Although that simple version turns the X-Y plane into a sphere ...
- by Selena Dimeling - at 2007.08.24 11:24:00
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17. I just noticed that marines... - in EVE General Discussion [original thread]
Originally by: Amarria Black That, and 10,000 actual size +5 implants in a shuttle's cargobay? Nothx. That shuttle + dessy/anti-frig gate camp = yes, please? On the marine note again: They take up two meter's cubed... While you could ...
- by Selena Dimeling - at 2007.08.24 11:15:00
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18. I just noticed that marines... - in EVE General Discussion [original thread]
Originally by: cuteboylookingatyou Originally by: Selena Dimeling On the original topic. Given that each humanoid takes up several cubic meters, they're in some kind of transport habitat. Which makes since, given the ability to sh...
- by Selena Dimeling - at 2007.08.24 11:06:00
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19. Lag and (secure)cans - in EVE General Discussion [original thread]
Edited by: Selena Dimeling on 24/08/2007 11:00:37 Edited by: Selena Dimeling on 24/08/2007 11:00:22 Originally by: Death Kill Well that wont be much of a profit, dont they just cost a few K's? GSCs are the most common can in ...
- by Selena Dimeling - at 2007.08.24 11:00:00
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20. I just noticed that marines... - in EVE General Discussion [original thread]
On the original topic. Given that each humanoid takes up several cubic meters, they're in some kind of transport habitat. Which makes since, given the ability to shove stuff from hard vacuum right into the ship... I kind of wonder if the holds ar...
- by Selena Dimeling - at 2007.08.24 10:53:00
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